![]() ![]() In addition, the game is set up in a way very different from the beggining and looping parts of the game. This really keeps the pacing of the game to be really slow, leaving you with only time for things such as grinding. Unlike other time focused games such as Majora's Mask, The Prince of Persia series and Braid, there is no time control. If any one told you that Bully made a slave to the clock, they have yet to play this game. If you missed your chance, you had to wait till the 5 days looped again. All the tasks you were given needed to be done within a certain period of time. The game requires you to remember a lot of details about the game such as the maps, character locations and things of that sort. The game is set up into the this eternal loop, much like Majora's Mask. You are warped 5 days back in time from where you begin. Eventually the wedding ceremony begins and everything turns into chaos after finishing the concert. All which include important details you will not remember. And from there you progress over a period of 5 days in game time to meet with your cast of players for the game. After being taken to the Inn, you learn you are actually a thief to steal from the riches of the Island. At least Rummy was still hot (from the prespective of a 13 year old), so I knew more chicks like that would appear. Once I saw my first loading screen for the game, I knew playing this game would take a long time play. In fact, this game was suppose to be released for the Dreamcast, but never was. I still had my Dreamcast hooked up with RPGs such as Grandia 2, Skies of Arcadia, Evolution one and Evolution two. While some people might be pissed off of the Dreamcast like graphics, I wasn't. It is then and there that explains that you are a musician playing for the royal wedding on the island. Once I started a new game, it had you on this scene on a boat sailing to an Island. This was the beginning a horrible tragic. I hit the switch on the back of the PS2, press the eject button, take out my copy on Final Fantasy 9, place this new wonderful PS2 game into the tray, and press the reset button. It left the real world with so much color, setting a nice mood for this game. It was probably around 7:50 to 8:10 PM, it was near sun down. When I did get home to play this game, I was really excited. ![]() My friend wasn't even there for company so I just had a boring time listening to boring adult conversation. I was really excited to play this game however, I had to go to my friend's house to have dinner with his Mom, his Mom's boyfriend, and my own Mom. At the time, I was really into anime so this game came really seemed like a soild choice. I was looking at the Gamecube section trying to find some games that appealed to me (while 2001 for the gamecube did have "good games", at the age of 13, I tried to avoid playing "kiddie games." ) I went over to look at the PS2 section and the box art really popped out to me. After completing Luigi's Mansion for the Gamecube, I went to Blockbuster to return the game and pick up a new game. ![]() In the summer, I would always $5 a week on renting games at Blockbuster or buying dreamcast games (and at the time, I had nothing better to do). During that time in my life, I had an allowance of $6. ![]() Retrieved May 1, 2022.I remember when I first saw this game. ^ a b Reyes, Francesca (October 2001).^ a b "Ephemeral Fantasia for PlayStation 2 Reviews".An interview with development team member Makoto "M2" Moribe of Famitsu revealed that additional content planned for the Dreamcast version was cut when the game was moved to PS2. Of course, Xelpherpolis doesn't expect him to solve the mystery of the island and free its inhabitants.Įphemeral Fantasia was originally to be released on the Sega Dreamcast. Xelpherpolis invites Mouse to play at his wedding, no doubt because of his fame as an excellent musician. This game follows Mouse, who has been summoned by a powerful figure on a remote island to compose a song. In order for the time loop to be halted, Mouse must travel through the same five days multiple times. This is caused by a time loop created by the main antagonist, Xelpherpolis. Additionally, there is a guitar mini-game that can be played several times throughout the course of the story.Įphemeral Fantasia is similar to The Legend of Zelda: Majora's Mask in that the story transpires over a constantly looping period of five days. The game was released in Japan on August 10, 2000, in North America on Jand in Europe on September 7, 2001.Įphemeral Fantasia features traditional role-playing video game turn-based battles, with a variety of playable characters and skills. Ephemeral Fantasia, known in Japan as Reiselied: Ephemeral Fantasia ( ライゼリート エフェメラル ファンタジア, Raizerīdo Efemeraru Fantajia), is a 2000 role-playing video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. ![]()
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